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E — Constant static property in class Math
A mathematical constant for the base of natural logarithms, expressed as e.
easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class mx.effects.easing.Back
The easeIn() method starts the motion by backtracking, then reversing direction and moving toward the target.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Bounce
The easeOut() method starts the bounce motion fast, and then decelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Circular
The easeIn() method starts motion slowly, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Cubic
The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class mx.effects.easing.Elastic
The easeIn() method starts motion slowly, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Exponential
The easeIn() method starts motion slowly, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Linear
The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quadratic
The easeIn() method starts motion from a zero velocity, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quartic
The easeIn() method starts motion from a zero velocity, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quintic
The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.
easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Sine
The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.
easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class mx.effects.easing.Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward target, overshooting target slightly, reversing direction again, and then moving back toward the target.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Circular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Cubic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from zero velocity, accelerates motion, then decelerates back to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class mx.effects.easing.Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Exponential
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Linear
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from zero velocity, accelerate motion, then decelerate back to zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quadratic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quartic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quintic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Sine
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeNone(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Linear
The easeNone() method defines a constant motion, with no acceleration.
easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class mx.effects.easing.Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Bounce
The easeIn() method starts the bounce motion slowly, and then accelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Circular
The easeOut() method starts motion fast, and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Cubic
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class mx.effects.easing.Elastic
The easeOut() method starts motion fast, and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Exponential
The easeOut() method starts motion fast, and then decelerates motion as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Linear
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quadratic
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quartic
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Quintic
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class mx.effects.easing.Sine
The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
easingFunction — Property in class mx.effects.Tween
Sets the easing function for the animation.
easingFunction — Property in class mx.effects.TweenEffect
The easing function for the animation.
easingFunction — Property in class mx.effects.effectClasses.TweenEffectInstance
The easing function for the animation.
EdgeMetrics — Class in package mx.core
The EdgeMetrics class specifies the thickness, in pixels, of the four edge regions around a visual component.
EdgeMetrics(left:Number, top:Number, right:Number, bottom:Number) — Constructor in class mx.core.EdgeMetrics
Constructor.
editable — Property in class mx.controls.ComboBase
A flag that indicates whether the control is editable, which lets the user directly type entries that are not specified in the dataProvider, or not editable, which requires the user select from the items in the dataProvider.
editable — Property in class mx.controls.DataGrid
A flag that indicates whether or not the user can edit items in the data provider.
editable — Property in class mx.controls.List
A flag that indicates whether or not the user can edit items in the data provider.
editable — Property in class mx.controls.TextArea
Indicates whether the user is allowed to edit the text in this control.
editable — Property in class mx.controls.TextInput
Indicates whether the user is allowed to edit the text in this control.
editable — Property in class mx.controls.dataGridClasses.DataGridColumn
A flag that indicates whether the items in the column are editable.
editableDisabledSkin — Style in class mx.controls.ComboBase
Name of the class to use as the skin for the background and border when the control is disabled, and the editable property is true.
editableDownSkin — Style in class mx.controls.ComboBase
Name of the class to use as the skin for the background and border when the user holds down the mouse button, and the editable property is true.
editableOverSkin — Style in class mx.controls.ComboBase
Name of the class to use as the skin for the background and border when the mouse is over the control, and the editable property is true.
editableUpSkin — Style in class mx.controls.ComboBase
Name of the class to use as the skin for the background and border when the mouse is not over the control, and the editable property is true.
editedItemPosition — Property in class mx.controls.DataGrid
The column and row index of the item renderer for the data provider item being edited, if any.
editedItemPosition — Property in class mx.controls.List
The column and row index of the item renderer for the data provider item being edited, if any.
editedItemRenderer — Property in class mx.controls.DataGrid
A reference to the item renderer in the DataGrid control whose item is currently being edited.
editedItemRenderer — Property in class mx.controls.List
A reference to the item renderer in the DataGrid control whose item is currently being edited.
editorDataField — Property in class mx.controls.List
The name of the property of the item editor that contains the new data for the list item.
editorDataField — Property in class mx.controls.dataGridClasses.DataGridColumn
The name of the property of the item editor that contains the new data for the list item.
editorHeightOffset — Property in class mx.controls.List
The height of the item editor, in pixels, relative to the size of the item renderer.
editorHeightOffset — Property in class mx.controls.dataGridClasses.DataGridColumn
The height of the item editor, in pixels, relative to the size of the item renderer.
editorUsesEnterKey — Property in class mx.controls.List
A flag that indicates whether the item editor uses Enter key.
editorUsesEnterKey — Property in class mx.controls.dataGridClasses.DataGridColumn
A flag that indicates whether the item editor uses Enter key.
editorWidthOffset — Property in class mx.controls.List
The width of the item editor, in pixels, relative to the size of the item renderer.
editorWidthOffset — Property in class mx.controls.dataGridClasses.DataGridColumn
The width of the item editor, in pixels, relative to the size of the item renderer.
editorXOffset — Property in class mx.controls.List
The x location of the upper-left corner of the item editor, in pixels, relative to the upper-left corner of the item.
editorXOffset — Property in class mx.controls.dataGridClasses.DataGridColumn
The x location of the upper-left corner of the item editor, in pixels, relative to the upper-left corner of the item.
editorYOffset — Property in class mx.controls.List
The y location of the upper-left corner of the item editor, in pixels, relative to the upper-left corner of the item.
editorYOffset — Property in class mx.controls.dataGridClasses.DataGridColumn
The y location of the upper-left corner of the item editor, in pixels, relative to the upper-left corner of the item.
effect — Property in class mx.effects.EffectInstance
The Effect object that created this EffectInstance object.
effect — Property in class mx.states.Transition
The Effect object to play when you apply the transition.
Effect — Class in package mx.effects
The Effect class is an abstract base class that defines the basic functionality of all Flex effects.
Effect(target:Object) — Constructor in class mx.effects.Effect
Constructor.
EFFECT — Constant static property in class mx.core.EventPriority
Autogenerated event handlers that trigger effects are executed after other event handlers on component instances, so they have a lower priority than the default.
effectEnd — Event in class mx.core.UIComponent
Dispatched after an effect ends.
effectEnd — Event in class mx.effects.Effect
Dispatched when the effect finishes playing, either when the effect finishes playing or when the effect has been interrupted by a call to the end() method.
EFFECT_END — Constant static property in class mx.events.EffectEvent
The EffectEvent.EFFECT_END constant defines the value of the type property of the event object for an effectEnd event.
effectEndHandler(event:mx.events:EffectEvent) — Method in class mx.effects.Effect
Called when an effect instance has finished playing.
EffectEvent — Class in package mx.events
Represents event objects that are specific to Flex effects.
EffectEvent(eventType:String, bubbles:Boolean, cancelable:Boolean, effectInstance:mx.effects:EffectInstance) — Constructor in class mx.events.EffectEvent
Constructor.
effectFinished(effectInst:mx.effects:EffectInstance) — Method in class mx.core.UIComponent
Called by the effect instance when it stops playing on the component.
effectInstance — Property in class mx.events.EffectEvent
The effect instance object for the event.
EffectInstance — Class in package mx.effects
The EffectInstance class represents an instance of an effect playing on a target.
EffectInstance(target:Object) — Constructor in class mx.effects.EffectInstance
Constructor.
EffectManager — Class in package mx.effects
The EffectManager class listens for events, such as the show and move events, dispatched by objects in a Flex application.
effectMask — Property in class mx.effects.effectClasses.MaskEffectInstance
Contains the effect mask, either the default mask created by the defaultCreateMask() method, or the one specified by the function passed to the createMaskFunction property.
effects — Property in class mx.core.UIComponentDescriptor
An Array containing the effects for the component, as specified in MXML.
effectStart — Event in class mx.core.UIComponent
Dispatched just before an effect starts.
effectStart — Event in class mx.effects.Effect
Dispatched when the effect starts playing.
EFFECT_START — Constant static property in class mx.events.EffectEvent
The EffectEvent.EFFECT_START constant defines the value of the type property of the event object for an effectStart event.
effectStarted(effectInst:mx.effects:EffectInstance) — Method in class mx.core.UIComponent
Called by the effect instance when it starts playing on the component.
effectStartHandler(event:mx.events:EffectEvent) — Method in class mx.effects.Effect
This method is called when the effect instance starts playing.
EffectTargetFilter — Class in package mx.effects
The EffectTargetFilter class defines a custom filter that is executed by each transition effect on each target of the effect.
EffectTargetFilter() — Constructor in class mx.effects.EffectTargetFilter
Constructor.
Elastic — Class in package mx.effects.easing
The Elastc class defines three easing functions to implement motion with Flex effect classes, where the motion is defined by an exponentially decaying sine wave.
element — Property in class mx.charts.ChartItem
The series or element that owns the ChartItem.
element — Property in class mx.charts.HitData
Specifies the chart element rendering this data item that generated the HitData structure.
element — Property in class mx.charts.LegendItem
The chart element that is responsible for generating this legend item.
element — Property in class mx.charts.chartClasses.LegendData
The chart item that generated this legend item.
element — Property in class mx.charts.series.items.LineSeriesSegment
The series or element that owns this segment.
element — Property in class mx.charts.series.renderData.AreaSeriesRenderData
The AreaSeries that this structure is associated with.
elementBounds — Property in class mx.charts.chartClasses.RenderData
An Array of rectangles describing the bounds of the series's ChartItems, relative to the series's coordinate system.
ELEMENT_NODE — Constant static property in class flash.xml.XMLNodeType
Specifies that the node is an element.
elementOffset — Property in class mx.charts.effects.SeriesEffect
Specifies the amount of time, in milliseconds, that Flex delays the start of the effect on each element in the series.
elementOffset — Property in class mx.charts.effects.effectClasses.SeriesEffectInstance
Specifies the amount of time, in milliseconds, that Flex delays the start of the effect on each element in the series.
elements(name:Object) — Method in class XML
Lists the elements of an XML object.
elements(name:Object) — Method in class XMLList
Calls the elements() method of each XML object.
elements — Property in class mx.charts.chartClasses.DataTransform
The elements that are associated with this transform.
elements(name:String) — Method in class mx.collections.XMLListCollection
Calls the elements() method of each XML object in the XMLList.
else — Statement
Specifies the statements to run if the condition in the if statement returns false.
EmailValidator — Class in package mx.validators
The EmailValidator class validates that a String has a single @ sign, a period in the domain name and that the top-level domain suffix has two, three, four, or six characters.
EmailValidator() — Constructor in class mx.validators.EmailValidator
Constructor.
EMBEDDED — Constant static property in class flash.text.FontType
Indicates that this is an embedded font.
embeddedFontList — Property in class mx.managers.SystemManager
The list of embedded fonts in this application.
embedFonts — Property in class flash.text.TextField
Specifies whether to render by using embedded font outlines.
emphasized — Property in class mx.controls.Button
Draws a thick border around the Button control when the control is in its up state if emphasized is set to true.
EMPTY — Static property in class mx.core.EdgeMetrics
An EdgeMetrics object with a value of zero for its left, top, right, and bottom properties.
enableAutoUpdate() — Method in interface mx.collections.ICollectionView
Enables auto-updating.
enableAutoUpdate() — Method in class mx.collections.ListCollectionView
Enables auto-updating.
enabled — Property in class flash.display.MovieClip
A Boolean value that indicates whether a movie clip is enabled.
enabled — Property in class flash.display.SimpleButton
A Boolean value that specifies whether a button is enabled.
enabled — Static property in class flash.system.IME
Indicates whether the system IME is enabled (true) or disabled (false).
enabled — Property in class flash.ui.ContextMenuItem
Indicates whether the specified menu item is enabled or disabled.
enabled — Property in class mx.controls.RadioButtonGroup
Determines whether selection is allowed.
enabled — Property in interface mx.core.IUIComponent
Whether the component can accept user interaction.
enabled — Property in class mx.core.UIComponent
Whether the component can accept user interaction.
enabled — Property in class mx.core.UITextField
A Boolean value that indicates whether the component is enabled.
enabled — Static property in class mx.managers.ToolTipManager
If true, the ToolTipManager will automatically show ToolTips when the user moves the mouse pointer over components.
enabled — Property in class mx.validators.Validator
Setting this value to false will stop the validator from performing validation.
enablePolling() — Method in class mx.messaging.channels.PollingChannel
Enables polling based on the number of times enablePolling() and disablePolling() have been invoked.
encodeDate(rawDate:Date, dateType:String) — Static method in class mx.rpc.xml.SimpleXMLEncoder
encodeURI(uri) — Package function in Top Level
Encodes a string into a valid URI (Uniform Resource Identifier).
encodeURIComponent(uri) — Package function in Top Level
Encodes a string into a valid URI component.
encodeValue(obj:Object, qname:QName, parentNode:flash.xml:XMLNode) — Method in class mx.rpc.xml.SimpleXMLEncoder
parentNode - optional, an XMLNode under which to put the encoded value.
end — Property in class mx.charts.series.items.LineSeriesSegment
The index into the items array of the last item in this segment, inclusive.
end(effectInstance:mx.effects:EffectInstance) — Method in class mx.effects.Effect
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
end() — Method in class mx.effects.EffectInstance
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
end() — Method in class mx.effects.effectClasses.ParallelInstance
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
end — Property in class mx.effects.effectClasses.PropertyChanges
An Object containing the ending properties of the target component modified by the change in view state.
end() — Method in class mx.effects.effectClasses.SequenceInstance
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
end() — Method in class mx.effects.effectClasses.TweenEffectInstance
Interrupts an effect that is currently playing, and immediately jumps to the end of the effect.
end(target:flash.display:Graphics) — Method in interface mx.graphics.IFill
Ends the fill.
end(target:flash.display:Graphics) — Method in class mx.graphics.LinearGradient
Ends the fill.
end(target:flash.display:Graphics) — Method in class mx.graphics.RadialGradient
Ends the fill.
end(target:flash.display:Graphics) — Method in class mx.graphics.SolidColor
Ends the fill.
END — Constant static property in class flash.ui.Keyboard
Constant associated with the key code value for the End key (35).
endEdit(reason:String) — Method in class mx.controls.List
Stops the editing of an item in the data provider.
endEffectsForTarget(target:mx.core:IUIComponent) — Static method in class mx.effects.EffectManager
Immediately ends any effects currently playing on a target.
endEffectsStarted() — Method in class mx.core.UIComponent
Ends all currently playing effects on the component.
endFill() — Method in class flash.display.Graphics
Applies a fill to the lines and curves that were added since the last call to the beginFill(), beginGradientFill(), or beginBitmapFill() method.
endian — Property in class flash.net.Socket
Indicates the byte order for the data; possible values are constants from the flash.utils.Endian class, Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.
endian — Property in class flash.net.URLStream
Indicates the byte order for the data; possible values are BIG_ENDIAN or LITTLE_ENDIAN.
endian — Property in class flash.utils.ByteArray
Changes or reads the byte order for the data; either "bigEndian" or "littleEndian".
endian — Property in interface flash.utils.IDataInput
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class.
endian — Property in interface flash.utils.IDataOutput
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class.
Endian — Final class in package flash.utils
The Endian class contains values that denote the byte order used to represent multibyte numbers.
endIndex — Property in class mx.controls.textClasses.TextRange
Zero-based index in the control's text field of the point immediately after the last character in the range; equivalent to the One-based index of the last character.
endInterpolation(interpolationData:Object) — Method in class mx.charts.chartClasses.Series
Called by the SeriesInterpolate effect to end an interpolation.
endpoint — Property in class mx.messaging.Channel
Provides access to the endpoint for this channel.
endpoint — Property in class mx.rpc.remoting.mxml.RemoteObject
This property allows the developer to quickly specify an endpoint for a RemoteObject destination without referring to a services configuration file at compile time or programmatically creating a ChannelSet.
ENDPOINT_HEADER — Constant static property in class mx.messaging.messages.AbstractMessage
Messages are tagged with the endpoint id for the Channel they are sent over.
endpointURI — Property in class mx.rpc.soap.Operation
The location of the WebService for this Operation.
endpointURI — Property in class mx.rpc.soap.WebService
The location of the WebService.
endTween() — Method in class mx.effects.Tween
Interrupt the tween, jump immediately to the end of the tween, and invoke the onTweenEnd() callback function.
enter — Event in class mx.controls.ColorPicker
Dispatched if the ColorPicker editable property is set to true and the user presses Enter after typing in a hexadecimal color value.
enter — Event in class mx.controls.ComboBox
Dispatched if the editable property is set to true and the user presses the Enter key while typing in the editable text field.
enter — Event in class mx.controls.TextInput
Dispatched when the user presses the Enter key.
ENTER — Constant static property in class flash.ui.Keyboard
Constant associated with the key code value for the Enter key (13).
ENTER — Constant static property in class mx.events.ColorPickerEvent
The ColorPickerEvent.ENTER constant defines the value of the type property of the event that is dispatched when the user presses the Enter key after typing in the color selector box.
ENTER — Constant static property in class mx.events.FlexEvent
The FlexEvent.ENTER constant defines the value of the type property of the event object for a enter event.
enterFrame — Event in class flash.display.DisplayObject
Dispatched when the playhead is entering a new frame.
ENTER_FRAME — Constant static property in class flash.events.Event
Defines the value of the type property of an enterFrame event object.
enterState — Event in class mx.core.UIComponent
Dispatched after the component has returned to the root view state.
enterState — Event in class mx.states.State
Dispatched when the view state has been entered.
ENTER_STATE — Constant static property in class mx.events.FlexEvent
The FlexEvent.ENTER_STATE constant defines the value of the type property of the event object for a enterState event.
enumerateFonts(enumerateDeviceFonts:Boolean) — Static method in class flash.text.Font
Specifies whether to provide a list of the currently available embedded fonts.
EOFError — Dynamic class in package flash.errors
An EOFError exception is thrown when you attempt to read past the end of the available data.
EOFError(message:String) — Constructor in class flash.errors.EOFError
Creates a new EOFError object.
equals(toCompare:flash.geom:Point) — Method in class flash.geom.Point
Determines whether two points are equal.
equals(toCompare:flash.geom:Rectangle) — Method in class flash.geom.Rectangle
Determines whether the object specified in the toCompare parameter is equal to this Rectangle object.
ERASE — Constant static property in class flash.display.BlendMode
Erases the background based on the alpha value of the display object.
error — Property in class flash.events.AsyncErrorEvent
The exception that was thrown.
error — Event in class mx.core.Application
Dispatched when an error occurs anywhere in the application, such as an HTTPService, WebService, or RemoteObject fails.
error — Property in class mx.formatters.Formatter
Description saved by the formatter when an error occurs.
error(message:String, ... rest) — Method in interface mx.logging.ILogger
Logs the specified data using the LogEventLevel.ERROR level.
error(message:String, ... rest) — Method in class mx.logging.LogLogger
Logs the specified data using the LogEventLevel.ERROR level.
Error — Dynamic class in Top Level
The Error class contains information about an error that occurred in a script.
Error(message:String, id:int) — Constructor in class Error
Creates a new Error object.
ERROR — Constant static property in class flash.events.ErrorEvent
Defines the value of the type property of an error event object.
ERROR — Constant static property in class mx.logging.LogEventLevel
Designates error events that might still allow the application to continue running.
errorCode — Property in class mx.validators.ValidationResult
The validation error code if the value of the isError property is true.
errorColor — Style in class mx.core.UIComponent
Color of the component highlight when validation fails..
ERROR_DECODING — Constant static property in class mx.rpc.http.HTTPService
Indicates that an XML formatted result could not be parsed into an XML instance or decoded into an Object.
ERROR_ENCODING — Constant static property in class mx.rpc.http.HTTPService
Indicates that an input parameter could not be encoded as XML.
ErrorEvent — Class in package flash.events
Flash® Player dispatches ErrorEvent objects when an error causes a network operation to fail.
ErrorEvent(type:String, bubbles:Boolean, cancelable:Boolean, text:String) — Constructor in class flash.events.ErrorEvent
Creates an Event object that contains information about error events.
ERROR_HINT_HEADER — Constant static property in class mx.messaging.messages.AcknowledgeMessage
Header name for the error hint header.
errorID — Property in class Error
Contains the reference number associated with the specific error message.
errorMessage — Property in class mx.validators.ValidationResult
The validation error message if the value of the isError property is true.
ErrorMessage — Class in package mx.messaging.messages
The ErrorMessage class is used to report errors within the messaging system.
ErrorMessage() — Constructor in class mx.messaging.messages.ErrorMessage
Constructs an ErrorMessage instance.
errorString — Property in class mx.core.UIComponent
The text that will be displayed by a component's error tip when a component is monitored by a Validator and validation fails.
errorString — Property in interface mx.validators.IValidatorListener
The text that will be displayed by a component's error tip when a component is monitored by a Validator and validation fails.
errorText — Property in class mx.events.RSLEvent
The error message if the type is RSL_ERROR; otherwise, it is null;
ERROR_URL_REQUIRED — Constant static property in class mx.rpc.http.HTTPService
Indicates that the useProxy property was set to false but a url was not provided.
escape(str) — Package function in Top Level
Converts the parameter to a string and encodes it in a URL-encoded format, where most nonalphanumeric characters are replaced with % hexadecimal sequences.
ESCAPE — Constant static property in class flash.ui.Keyboard
Constant associated with the key code value for the Escape key (27).
escapeMultiByte(value) — Package function in flash.utils
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage.
EvalError — Dynamic class in Top Level
The EvalError class represents an error that occurs when user code calls the eval() function or attempts to use the new operator with the Function object.
EvalError(message:String) — Constructor in class EvalError
Creates a new EvalError object.
Event — Class in package flash.events
The Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
Event(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor in class flash.events.Event
Creates an Event object to pass as a parameter to event listeners.
EVENT — Constant static property in class mx.controls.ProgressBarMode
The control specified by the source property must dispatch progress and completed events.
EventDispatcher — Class in package flash.events
The EventDispatcher class implements the IEventDispatcher interface and is the base class for the DisplayObject class.
EventDispatcher(target:flash.events:IEventDispatcher) — Constructor in class flash.events.EventDispatcher